<?xml version="1.0" encoding="UTF-8"?>

  <material name="POR_RSR74_FULLCARBON" shader="render\shaders\carbon.fx" technique="Carbon" fog="false" antialias="1" numparams="9" cull="EBFCT_ANTICLOCKWISE" >
    <shaderparam name="diffuseTexture" type="EPT_TEXTURE" >
      <type t="ET_STANDARD" />
      <value v="vehicles\Textures\POR_RSR74_CARBON.DDS" />
    </shaderparam>
  
    <shaderparam name="specularTexture" type="EPT_TEXTURE" >
      <type t="ET_STANDARD" />
      <value v="vehicles\Textures\POR_RSR74_CARBON_SPECULAR.DDS" />
    </shaderparam>
  
    <shaderparam name="minSpecPower" type="EPT_F32" >
      <value v="1" />
    </shaderparam>
  
    <shaderparam name="maxSpecPower" type="EPT_F32" >
      <value v="100" />
    </shaderparam>
  
    <shaderparam name="globalSpecularFactor" type="EPT_F32" >
      <value v="0.500000" />
    </shaderparam>
  
    <shaderparam name="globalEMapFactor" type="EPT_F32" >
      <value v="0.030000" />
    </shaderparam>
  
    <shaderparam name="fresnelFactor" type="EPT_F32" >
      <value v="0.600000" />
    </shaderparam>
  
    <shaderparam name="alphaX" type="EPT_F32" >
      <value v="0.120000" />
    </shaderparam>
  
    <shaderparam name="alphaY" type="EPT_F32" >
      <value v="0.450000" />
    </shaderparam>
  
    <define name="ENV_MAPPING" />
    <depthparams >
      <enabled e="true" />
      <writtenenable w="true" />
    </depthparams>
  </material>
